If you're using Windows, you should get the pre-built version from here, unpack it somewhere, then run vasl-templates.exe. Note that it can be a bit slow to start, so please give it a few seconds.
If the program won't start because a DLL is missing from your computer, install the VC2015 runtime (get the 32-bit version, vc_redist.x86.exe, even if you are running 64-bit Windows).
If you don't see anything in the main window, check the notes below about configuring OpenGL.
Then open a browser and connect to the webapp at http://localhost:5010.
You can also run the program directly from the source code. Get a copy from here in the usual way, by git clone'ing it, or downloading a ZIP and unpacking it somewhere.
The web server was written and tested using Python 3.10.7, but it doesn't do anything particularly funky, so any recent version of Python should work.
While not essential, it is strongly recommended that you set up a virtual environment first. Then cd into the project's root directory, and install the requirements (note the trailing period):
The simplest option is to run the web server:
If you want to run the desktop application, you must install the GUI dependencies:
You will also need to have the Qt 5.15.4 runtime installed. If you're on Linux, you may need to manually install this.
If you're on Windows, the Qt runtime will have been installed as part of PyQt5 (when you did the pip install above), but if you're in a virtual environment and you're getting "DLL load failed" errors, this is due to a problem with the way Python sets up the virtualenv. In the virtualenv's scripts/ sub-directory, there should be two Python DLL's, so if you're missing python3.dll, copy it over from the Python installation the virtualenv was created from, and you should be good to go.
Then, run the vasl-templates command.
You must also make sure to get the correct type (32- or 64-bit) for your browser (check the About box).
Since browsers usually automatically update themselves as new versions are released, this means that the webdriver you use will eventually become out-of-date, and may stop working. In this case, simply get a new version of the webdriver that supports the version of the browser you have.
Unpack the download ZIP file somewhere (it will contain a single executable file), and configure the location in the Server Settings dialog (or set WEBDRIVER_PATH in site.cfg, if you are running from source).
The desktop application uses OpenGL for the embedded browser, so if you are getting error messages about OpenGL, or the main window is not displaying properly, you can try configuring OpenGL to work in a different way.
Create a file called debug.cfg in $/config/ (the same directory that contains a file called app.cfg) that looks like this:
If you're on Windows, this page might also help.
In the worst case, you can set up your debug.cfg file like this:
The first thing we want to do is configure the program.
Choose Settings from the File menu and configure the highlighted settings. As a guide, here are some example settings:
VASSAL installation: | |
VASL module: | |
VASL extensions: | |
VASL boards: | |
Java: | Leave this field blank to use the Java that comes with VASSAL (Windows only), or on your PATH.
|
Web driver: | |
As an example, we'll set up The Streets Of Stalingrad. The scenario card tells us that this is played on Board 1, so fire up VASL, add this board, then save the scenario somewhere (e.g. streets-of-stalingrad.vsav).
In VASL Templates, open the save file for this scenario (The Streets Of Stalingrad (Scenario C).json) in the examples/ directory.
Browse through the tabs, and you'll see all the scenario details e.g. Victory Conditions, SSR's, setup instructions.
Click on the info icon in the top-right corner of the Scenario panel to get more detailed information about the scenario.
We now want to create labels in the VASL scenario for all this information. Choose Update VASL scenario from the menu, and select the VASL scenario file you created earlier (e.g. streets-of-stalingrad.vsav). The program will now launch VASSAL to do the work - be patient, since it may take a minute or two, and you may see VASSAL momentarily appear on-screen.
Once it's done, save the updated .vsav file somewhere. Go back to VASSAL, open the updated .vsav file, and you will see all the labels with the scenario information:
In particular, note the data tables for the vehicles, which contain useful information that you can refer to during your game.
VASL Templates makes it easy to set up attractive VASL scenarios, with loads of useful information embedded to assist with game play.
We'll show how by walking through a setup of everyone's favorite scenario, Hill 621. Click on the screenshot to the right to see the finished scenario.
We start by entering the basic scenario details, such as its name, location and date. The easiest way to do this is by finding the scenario in the ASL Scenario Archive and loading the information from there.
Click on the search button, enter the name of the scenario, and once you've found the correct one, click on Import to transfer the details into VASL Templates.
If the Downloads button is enabled, this means that somebody has contributed the entire scenario setup and/or VASL save file, and these are available for download.
Once the scenario details are in, click on one of the Snippet buttons (
), and the program will generate an HTML snippet and put it into your clipboard, which you can then copy into a VASL label.
To create a label in VASL, open the Draggable Overlays window, and drag a label onto the main window.
Labels come in two parts, which are accessible via the right-click menu, or press Ctrl-L and Ctrl-2 to access each one. I always just use the first line, so I delete everything in line 2.
The thick black box indicates that the label is selected. If you click elsewhere on the main window, it goes away, and the label will remain in place even if you click on it, or try to drag it. To select it again, Shift-Click somewhere in the box, and you will be able to move it around, or edit it. This can sometimes be difficult to find, since it's not visible on-screen, but it will be in the middle (vertically and horizontally) of the label.
Once you have a label in VASL, copy the HTML snippet generated above into it.
Repeat the process to add the ELR and SAN for both players, and you will now have two labels that you can position in the VASL scenario.
Once you've got the hang of adding labels to your VASL scenario, you can get VASL Templates to do it automatically for you. After entering all the scenario details, choose Update VASL scenario from the menu, select the .vsav file you want to update, and all the labels will be inserted into the scenario (or updated, if they're already there).
Adding the scenario's victory conditions is straight-forward. The content is HTML, but the WYSIWYG editor lets you format things without having to worry about that, or you can click on the angled brackets icon to edit the raw HTML.
The content in the screenshot on the left will produce a snippet that looks this:
Note that we explicitly set a width for the snippet (240px), which caused the text to wrap onto a new line. You could also do this by manually inserting <br> tags where you want line-breaks (or press Shift-Enter, if you're in WYSIWYG mode).
To add SSR's, click on the green plus button in the SSR section and add the SSR text.
Click on the OK button when you're done, or press Ctrl-Enter.
If you want to go back and change the text of an SSR, just double-click on it.
Once they're all in, click on the Snippet button to get a nicely formatted bullet list.
Adding the vehicles and ordnance for each player is just a matter of selecting them from a list, and the generated HTML snippet will produce a table of information for each one (see right). Very handy if you have a menagerie of armor and you're, say, looking for something that can fire Smoke.
The scenario date is taken into account when generating these tables e.g. APCR for the Pz IVH is A524334, but since the program knows the scenario is set in 1944, it just shows A3. Had the scenario been set in 1941, it wouldn't be shown at all.
Double-click on an entry to edit it e.g. because an SSR changes its capabilities, or you'd like to add a note.
We can also add ad-hoc notes describing where and how units should setup.
Click on the icon in each note to generate its snippet, or Shift-Click on it.
Finally, if special support weapons such as PF and BAZ are in play, snippets are available with information for them. As with vehicles/ordnance, they are date-aware and update themselves accordingly.
If you have already set up the VASL scenario, you can choose Analyze VASL scenario from the menu, and the program will scan the .vsav file for vehicles and ordnance, and automatically create entries for each one.
Extra templates are also available to generate other kinds of snippets e.g. to keep track of how many PF shots you have left, or to generate boxes that you can use to hold off-board counters.
You can also include your own images in scenarios e.g. the picture from the scenario card, or CG reinforcement tables.
In the Server Settings dialog, configure the directory where you keep your files, then in a template, use {{USER_FILES}} at the start of an image URL e.g.
When the scenario has been completed and checked, you can contribute it back to the community by uploading it to the ASL Scenario Archive, where it will be made available to everyone for download.
Just add your VASL scenario file (.vsav), a screenshot will be automatically generated (or you can add your own), then click Upload.
As an added bonus, VASL Templates can also analyze VASL log files, to generate a report on how the game went. Choose Analyze log files from the menu, and add one or more VASL log files.
You will be shown a report showing distribution graphs for the dice, and how the dice went over time. You can filter by the type of dice roll (e.g. only Morale Checks or To Kill rolls), as well as change the window size for moving averages. You can even download the data as a CSV, for further analysis.
Click on the flaming dice to see how many 2's and 12's each player rolled, as well as Sniper Activations.
If there is more than one log file, you can also drill down into each individual session:
The report also calculates "hotness", which is a measure of how hot your dice were. The more low rolls you make, the higher your hotness score, while rolling high makes it go down.
So if you lose, you now have some hard numbers to back you up when you blame the dice
VASSAL can be slow downloading images (which causes the main window to blank out and hang when opening scenarios), so options are provided to disable them.
To optimize this process, the generated images are cached. If you want to pre-load this cache with all the available images, open http://localhost:5010/load-vo-notes-image-cache in a browser.
VASL Templates can be configured to include Chapter H notes in your VASL scenarios, but since this is copyrighted material, the data files are not included in releases, and you will need to set them up yourself.
Unpack this ZIP file somewhere, and configure the location in the Server Settings dialog (or the CHAPTER_H_NOTES_DIR setting in site.cfg, if you are running from source).
The ZIP file contains placeholder files for the Chapter H vehicle/ordnance notes and multi-applicable notes, so all you have to do is update these files with the real content.
Multi-applicable notes are stored as HTML, so for example, for German Multi-Applicable Vehicle Note A, change the file german/vehicles/a.html as follows:
The vehicle and ordnance notes themselves are stored as image files, so you need to scan your Chapter H pages, and crop each individual note. For example, an image for the German PSW 234/1 can be seen to the left - download and save it on top of german/vehicles/74.png (because it's note #74).
Unfortunately, the HTML engine used by VASSAL is ancient and doesn't support floating images, which is needed to format this content in the same way as the ASLRB. To work around this, an option is provided (in the User Settings) to show these vehicle/ordnance notes as images. If this is enabled, the vehicle/ordnance notes will be rendered by the VASL Templates program (using a modern browser), and sent to VASSAL as an image, which is slower but gives the expected layout. If you don't use images in your HTML, you can leave this option disabled, and the raw HTML will be inserted into the VASL scenario, where it will be displayed much more quickly by VASSAL.
Restart the VASL Templates program, and add a PSW 234/1 to the German OB. You will see some changes in the UI (see screenshot).
In the bottom-right, there are new controls for generating an HTML snippet for the multi-applicable notes. Click on the Snippet button, create a label in a VASL scenario, and you see the multi-applicable notes for the vehicles in the OB (the program will only include those that are needed). This content was taken from the a.html file you set up earlier.
Each individual vehicle and ordnance can also now have its own snippet button. Click on the one for the PSW 234/1, transfer the snippet to your VASL scenario, and you will see the image for Note 74 you set up earlier.
If you Shift-Click on the Snippet buttons, an image of the snippet will be copied to the clipboard, instead of the raw HTML snippet. You can then copy these into Microsoft Word (or any other editor that can accept images), and print it out, to get a reference sheet with all the Chapter H notes for a scenario. Very handy, even if you're not using VASL!
The HTML snippets are generated from template files, which are simply text files that contain the HTML you want to insert into the VASL labels, but with placeholders for the scenario name, victory conditions, each player's OB, etc. The user enters these details into the program, and when they want to generate a snippet, all the placeholders are replaced in the template with the real values, thus producing an HTML snippet specific to that scenario.
The template files can be found in $/data/default-template-pack/ (where $ is where you've installed the program).
We'll take a look at the ssr.j2 file, which is used to generate snippets for the SSR's.
Open the file in a text editor (if you're on Windows, you will probably need to right-click on the file and choose Open with...), and you'll see something like this:
The template looks like normal HTML, but with some extra stuff. Things that look like {% ... %} are commands to the template processor. At the top of the file, we see this:
So, if the user has specified a width of, say 300px, this is what will be inserted into the final HTML snippet:
There will often be multiple SSR's, and near the bottom of the file, we can see how these are handled:
If the user had entered the SSR's as shown in the screenshot, then we would get the following inserted into the generated HTML snippet:
If you want to customize how the HTML snippets are generated, you could just edit the template files directly, but the down-side of doing this is that if you install a new version of the program, you will lose your changes.
A better way is to create your own set of template files, ZIP them up and load it as a template pack.
If you're running the desktop application, you can specify the template pack to start with, so that you don't have to manually upload it each time i.e.
When you're writing a new template file, it would be painful to have to ZIP up and upload a new template pack every time you made a change, so you can edit templates directly within the program (see screenshot).
Changes you make are live i.e. they will take effect immediately, but note that there is no way to save your changes, so once you're happy with how the template is working, you need to copy it out and save it somewhere.
After cloning the repo, install the developer requirements:
The tests use pytest and Selenium WebDriver, so you will need geckodriver and/or chromedriver somewhere in your PATH. The driver to use can be specified via the --webdriver parameter, and you can also run the tests headless e.g
Note that since pylint is run as part of these tests, this should be done from the root directory of the repo.
The test suite communicates with the web server being tested using gRPC, which runs over a socket. To configure this port, rename the provided debug.cfg.example file to debug.cfg, and configure it there (or use -1 to have one automatically assigned.).
You should also provide at least one installation of VASSAL, and at least one VASL .vmod file. If there are multiple installations of either, the tests will be run against each combination thereof.
The program uses VASSAL to update VASL scenarios (.vsav files), and since this is written in Java, a helper program has been written in Java to do this.
To compile the program, go to the $/vassal-shim directory and run the following command:
Since this program doesn't change very often, the resulting artifact (vassal-shim.jar) is checked into source control, so that it can be used directly, without needing to install a JDK and compiling it first.
Python code is checked using pylint (installed during the pip install above), which should be run from the root directory of the repo.
Javascript is checked using jshint, run using Rhino, both of which need to be installed manually. Set the JSHINT_RHINO environment variable to point to the script that will run jshint using Rhino e.g.
It is possible to compile the desktop application down to a single binary. This is typically done for the benefit of Windows users, but also works for other platforms. From the root directory of the repo: